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Traveller-digest           Thursday, 25 July 1996       Volume 1996 : Number 286

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. E-Magazine title
         2. Re: Psionic auto-mindprobe?
         3. Re: Minimum Crew Requirements
         4. Deckplans, et alia.
         5. Re: Deckplans, et alia.
         6. Traveller: Terra 1965
         7. Re: French Traveller
         8. HELLP!!!!!
         9. Re: Software
        10. Re: E-zine name ideas
        11. Re: Traveller-digest V1996 #276
        12. Deckplans?
        13. Solomani Party
        14. Adventure Creation
        15. Twilight's Peak
        16. Re: Software

----------------------------------------------------------------------

From: Steve Charlton/Avalon Software Inc <Steve_Charlton@khan.Avalon.COM>
Date: 24 Jul 96 15:29:22 MS
Subject: E-Magazine title

Suggestions:

1. The Feudal Technocrat
2. The Rock-Dropper


------------------------------

From: "David J. Golden" <goldendj@usa.net>
Date: Wed, 24 Jul 1996 18:53:42 -0600
Subject: Re: Psionic auto-mindprobe?

At 12:51 pm 7/24/96 -0500, you wrote:
>Oh come now.  Roleplaying a multiple personality has to be the ultimate in
>fun!  One possibility that immediately comes to mind is having *two*
>players playing the same character.  When a certain set of circumstances
>or a traumatic event occurs, they switch.

        This would be a great idea for a campaign which has two players, who
can't always both make it ... have them share one character, and whoever's
there that night plays it his (her) way!
- --________________________________________________________________
   Dave Golden                           PGP Public Key available 
   goldendj@usa.net     http://www.usa.net/~goldendj/default.html

 "He that would make his own liberty secure must guard even his
  enemy from oppression; for if he violates this duty, he establishes
  a precedent that will reach to himself" -- Thomas Paine


------------------------------

From: "David J. Golden" <goldendj@usa.net>
Date: Wed, 24 Jul 1996 18:53:40 -0600
Subject: Re: Minimum Crew Requirements

At 11:33 pm 7/23/96 -0700, you wrote:
>On the off-chance that this hasn't been discussed to death in
>earlier digests, what do you think is the absolute minimum
>short-term crew requirements for piloting a small destroyer
>(say somewhere in the vicinity of 200-300 normal operating
>crew) over a distance of a few jumps? (Perhaps even just one
>jump in order to make things easy) You obviously need a
>pilot, but suppose you don't care to use the guns, and as
>for maintenance, you don't really care so long as the bird
>holds together long enough for you to get where you're going.
>Anybody care to take a rough guestimate?

        In my gut-level opinion, you should be able to run ANY size ship for
a jump or two with only one person on board. This assumes you don't do any
maintenance, repairs, combat or fancy maneuvers, and that it wasn't built in
a Virus era. But with linked computers, you should be able to slave
everything to one console. It'll require a lot of attention, and it better
be somebody who doesn't get confused with lots & lots of input (sensors,
comm, mdrive status, power plant status, astrogation, jump plotting, etc.,
etc. ... know what you can temporarily ignore, and what HAS to be handled).

        But for any kind of efficiency, reliability, or ANYTHING more than
"jump from point A to point B," you'll need more.
- --________________________________________________________________
   Dave Golden                           PGP Public Key available 
   goldendj@usa.net     http://www.usa.net/~goldendj/default.html

 "He that would make his own liberty secure must guard even his
  enemy from oppression; for if he violates this duty, he establishes
  a precedent that will reach to himself" -- Thomas Paine


------------------------------

From: gdw.support@genie.com
Date: Thu, 25 Jul 96 00:47:00 UTC 0000
Subject: Deckplans, et alia.

On Jul 23, 1996 00:34:30, 'Les Howie <lhowie@novalis.ca>' wrote:

> Ever notice that most ship deck plans have down facing lateral to the line
> of acceleration

Conscious decision on Marc's part. He felt it would make for more
visually interesting ships.

? Are there any RPG's out there that didn't evolve out of some
> form of geek literature :)?

Not that I know of, but it _is_ possible, I suppose.

     LKW


------------------------------

From: Bri <bri@teleport.com>
Date: Wed, 24 Jul 1996 18:25:51 -0700 (PDT)
Subject: Re: Deckplans, et alia.

On Thu, 25 Jul 1996 gdw.support@genie.com wrote:

> ? Are there any RPG's out there that didn't evolve out of some
> > form of geek literature :)?
>
> Not that I know of, but it _is_ possible, I suppose.
 Shaterzone comes to mind... Altho, there is probabely something like it
that I'm just not aware of.

bri <bri@teleport.com>
The Law, in its majestic equality, forbids the rich, as well as the
poor, to sleep under the bridges, to beg in the streets, and to steal
bread.      -- Anatole France


------------------------------

From: Roderick Darroch Elliott <gpvll@hk.super.net>
Date: Thu, 25 Jul 1996 10:42:59 +0800 (HKT)
Subject: Traveller: Terra 1965

Leonard Erickson wrote:

[snip]
>
>In the late 60's a lot of the old 50s space kits got re-released. I
>wish I had some of them now. Especially the ones that Lindberg
>released. They re-released some kits as a "Mars Probe" series. But I
>recognized them. They were originally models of the old Von Braun lunar
>program designs. A two stage "parabolic" shape booster with a
>cylindrical third stage and sattellite,. The same booster with a winged
>re-entry vehicle. A "standard" spinning wheel space station. And an
>open framework lunar lander (Earth Orbit Rendevous design).
>
>Hmmm. If I can afford the new rules, it might be fun to reverse
>engineer a lot of the old designs from the 50s. They were *workable,
>it's just that (in most cases) we had better engines or materials by
>the time we wanted to build things. Just what you need for a TL 7
>civilization reaching out into space. :-)
>

        Leonard, you just gave me an idea for a seriously kickbutt campaign.
It'd involve recycling Traveller's rule system into a homebrew setting; as
you put it, a TL-7 society reaching out into space... namely, that of earth
circa 1955-1975 or so!

        I figure on an alternate history based on the Niven story where
William Proxmire has a time machine built so he can go back, inject Lt. R.A.
Heinlein with an antibiotic so he isn't health-discharged out of the U.S.
Navy, and doesn't go on to write SF that'll in part inspire the U.S. space
program.  Proxmire returns from his time trip to find that Admiral Heinlein
actually managed to get the U.S. space program much farther along much
earlier..:) 

        Regardless of method, for whatever reason (maybe the Nazi long-range
V-weapons were a raving success and New York got blitzed, thereby scaring a
lot of people) both the East and West have put a lot more money into space a
lot earlier, perhaps with space stations by 1950, and the Moon by 1955.  In
this world Korea never happened, and neither did the Indochinese/Vietnamese
conflict; all the energy is going into space.

        So: it's 1965 or so... the Cold War is in full swing; President
Eisenhower has just been reelected for his sixth term <g>, and the U.S. and
Russia are both racing to explore the inner solar system with craft based on
the 1950's hypothetical designs that Leonard mentioned.  The Army, the Navy,
the Air Force, a (very different) NASA, and the Marines all have their own
space programs, a Cold War inter-service political development mirrored on
the other side of the Iron Curtain.  The British, French, and Chinese, not
to be outdone, likewise have their own space programs.  Ties and lapels are
narrow, men still wear brush cuts under their fedoras, and have barbeques
for their families out in the suburbs Sunday afternoons after church.  Cars
still have fins, and juvenile delinquency is still a problem.  Technicians
out in Area 51 are busily reverse engineering a flying saucer and
"debriefing" its crew.  Ian Fleming is churning out James Bond novels and
Northrop flying wings patrol the skies of America.  Senator McCarthy and the
House UnAmerican Activities Committee are still terrorizing Washington, and
Charlton Heston is still huge, although John Wayne is moving towards
megastardom.  For a more sinister note, the civil rights movement never
happened, the South is still segregated, and the Klan is strong.

        It'd require a ref who was very good at creating atmosphere and
transmitting the flavour of the era.  If I were doing it I'd try and feed
the players a few 1950's science fiction films and Cold War propaganda
films, make _X-planes of Edwards Air Force Base_ compulsory reading, and put
together a little background package with some visualisation aids (photos of
cars, clothes, buildings, aircraft, nuclear tests, etc), the alternate
history timeline, and details on service backgrounds.

        I think that this would be really, really fun.  I'm almost tempted
to give it a shot.


+-----------------------------------------------------------------------+
|                         From the desk of either                       |
|                                                                       |
|    Roderick Darroch Elliott                   John Stephen Wishart    |
|                                                                       |
|                           gpvll@hk.super.net                          |
+-----------------------------------------------------------------------+


------------------------------

From: Roderick Darroch Elliott <gpvll@hk.super.net>
Date: Thu, 25 Jul 1996 11:49:08 +0800 (HKT)
Subject: Re: French Traveller

Louis-Pierre Constantin wrote:

>
>From: pierre-louis constantin <Pierre-Louis.Constantin@DMI.USherb.CA>
>Date: Wed, 24 Jul 1996 14:25:30 -0400 (EDT)
>Subject: Re: French "Traveller"
>
>Hello again,
>
>	I'm still surprised that nobody else seems to have ever run
>into a french version of the Traveller game called "Empire
>Galactique".  It wasn't an actual, official translation but the rules
>were so similar that it is very disquieting. 

        Interesting; I'm just wondering whether the actuals systems for
determining hypothetical event outcomes via dice are copyrighted?  I'd
assume so, but I could be wrong...

>
>	The game sold VERY well - one reason for this I think is that
>it's because it was sold in libraries instead of RPG stores, as a
>normal book (Francois Nedelec, 1984, Editions Robert Laffont).  

        Hm... you mean this was never sold through Valet D'Coeur and other
gaming outlets?  

>Let
>me just give the example of my gaming gang here:  Out of 3 principal 
>referees, all 3 had that game.  No other game was owned by all
>referees.  And we've seen most games in our 10+ years of rpg
>experience as individuals.
>
>	One major difference is that the universe isn't set in stone
>at all.  Just come up with whatever you want.  

        This is not neccessarily a bad thing; if you've got a good system,
why not tack whatever setting you want onto it?  Take more creativity on the
part of the Ref, but hey..:)

>Also the characters
>were in general "beginners", ranks 1-3 in their careers.  But still
>very potent.  In was a bit more towards the 'fantastique' side,
>because for instance you had a priest/psionicist career.  Hi-tech
>is more hi-tech than in Traveller.  Etc.  I've always found it more
>playable than the real Traveller rules and I remember the whole
>experience very fondly.  

        Hm... just out of curiosity, why was this so?  Less attention to
detail?  Simpler ssytems?

>
>	I'd be curious to know how many copies of the book were
>sold...
>
>
>- -- 
>Pierre-Louis Constantin, ift. a. 	"He whose name was writ in E-mail."
>	Independentist: My Canada excludes the federal bureaucracy :)
>(: "I hate fanatics with a passion; all extremists should be shot." :)


+-----------------------------------------------------------------------+
|                         From the desk of either                       |
|                                                                       |
|    Roderick Darroch Elliott                   John Stephen Wishart    |
|                                                                       |
|                           gpvll@hk.super.net                          |
+-----------------------------------------------------------------------+


------------------------------

From: Paul Walker <tiger@datasync.com>
Date: Wed, 24 Jul 1996 22:55:53 -0500
Subject: HELLP!!!!!

HELLLLP!!!!!

A few days ago, I posted a request for help for a computer problem I've been
having.  My 486-38MHz processor was running at 7Mhz (found out when programs
started running slower and I ran a sysinfo program).  Anyway, I got some
replies and tried everything I could that was suggested, and no help.  Let
me summarize what I tried.

Suggestion 1 - VIRUS SCAN

Scanned for Virus and found nonw on either the HD's or memory.  Used CPAV.


Suggestion 2 - Check connections for the TURBO SWITCH

When in the sysinfo program, if I hit the turbo switch, I drop from 7MHz to
3.5MHz.  I assume this means my turbo switch is connected and running properly.


Suggestion 3 - Check CMOS Settings for the TURBO SWITCH

I checked to make sure I was booting into high speed and I am, and also see
Suggestion 2.



Well, That's it.  Anyone else have any suggestions aside from buying a new
computer?  I'd even settle for telling me that I did something wrong on one
of the above suggestions (only if I did, of course).

Thanks for the help everyone, and I'm sorry for the waste of bandwidth.  To
everyone who might be waiting for me to post (either here on in the games),
I'm hoping that my office at work will get set up tomorrow, and then I'll be
able to post from there.  Downloading from here takes enough time, I don't
want to do too much posting as we live with my parents and they only have
one phone line.


Paul  {tiger}


------------------------------

From: Jim Vassilakos <jimv@e2.empirenet.com>
Date: Wed, 24 Jul 1996 21:16:26 -0700 (PDT)
Subject: Re: Software

eris@pen.net (Eris Reddoch) wrote (some weeks ago):
> Hey Jim! Have you been busy writing upgrades and new software?

Been working on a new version of Galactic. Sorry for taking so
long to get back to you. I wanted to have something positive to
report before opening my mouth.

> With all the talk in here lately about deckplans, I figure
> you're busy producing a program to draw maps and deckplans.
> Something you don't have to be a graphic's artist to use.

The only thing I ever wrote for deckplans was Worldmap (available
at http://www.cs.ucr.edu/~jimv/ in the programs section), and I
can't really recommend it for that purpose. Starship deckplans
were more or less thrown in as an afterthought (after world
terrain, city terrain, castle terrain, and even dungeon terrain).
However, I have noticed some fairly decent deckplans in GIF
format on Joe Heck's Traveller Homepage (in the Missouri Archive
section if I remember correctly). Does anyone know what software
was used for that stuff?

> What have you got planned for Galactic? Will we be seeing more
> than a subsector at a time on the screen, creating extended
> systems, allowing interactive editing of sectors, more printing
> and reporting options?

You can actually see an entire sector at a time (hit the "?" key
at the sector screen where it shows the names of each of the
individual subsectors, and it should throw you a few hints). As
for the extended system, I was never really all that much into
it. Too many numbers, and most of my players don't care exactly
how long the day or year is on a given world, or even what the
precise gravity it, so long as they aren't stepping onto a black
hole. But maybe it's worth looking into. I'll give it some
thought.

With this current upgrade, I've been concentrating mainly on bug
fixes and various subtle improvements while at the same time
adding as many world descriptions as I could easily find. Here's
a list of most of the new stuff in case you're really interested.

   * Aside from Red/Amber Zones, Blue zones are now possible.
   * Govt definitions separated into a user-modifiable data file.
   * Population code interpretation routine fixed.
   * Several sector construction menus redesigned for easier use.
   * Option added for generating completely unsettled sectors.
   * Configuration options incorporated directly into main menu.
   * Jump route table separated into user-modifiable data file.
   * Added world write-ups from the RICE archives.
   * Added Gushemege Sector from David Burden's HIWG archive.
   * Added a one-sector TNE galaxy put together by Lewis Roberts.
   * Now writing a history for the Variant-1 Galaxy.

The new version should hopefully be ready in about a week or two.
One of the things I'm currently waiting on is a list of jump
routes for the Gushemege sector. David Burden has promised me a
copy, but whether or not he can actually retrieve/revive the
data, I have no idea. There's also a few more things I'd like to
add, especially more world descriptions. The RICE archives are
great, but while they go in depth on the worlds they cover, they
don't cover a whole lot of worlds. If anyone has any world write-
ups they'd like me to include, even if they're only one or two
paragraphs each, please email me whatever you've got, and be sure
to include an Imperial date on it so I can say "circa such and
such a year."

The only other big question I've received was from one satisfied
user who wondered why I wasn't selling the program. He felt that
it would get wider distribution off the shelf than on the
Internet. Personally, I would be all too happy to see somebody
like IG stuff the program into some atlas booklet (granted, it's
not quite good enough yet, but one can always dream). My only
stipulation would be that it remain Public Domain and that the
code be right there so that anyone can tweak it to their liking.
Of course, the authors of the various world write-ups would have
to consent to this also, but I can't imagine anybody saying no so
long as IG or whomever remains respectful of the TML and
fanzines.

After the whole incident w/ TSR, I've become very leery of RPG
publishers in general, however, IG (so far) seems to be of a
different breed. My goal in this project is to encourage
individual gamers to create, detail, and share their own campaign
settings rather than subsist solely on professional (i.e. for-
profit) material. Hopefully that goal doesn't conflict with IG's
goal of putting Traveller back at the forefront of the SF-RPG
genre.

jimv@empirenet.com


------------------------------

From: chriscox@ix.netcom.com (Chris Cox)
Date: Wed, 24 Jul 1996 21:18:06 -0700
Subject: Re: E-zine name ideas

Here are a few ideas for a Traveller E-zine's name:

Annals from the Sea of Stars (or Sea of Stars' Annals)
Star Rovers Almanac
Traveller's Despatch

Also if you are interested in have artwork done for the E-zine please let me
know.

Chris Cox
Falcon watching on Wall Street in New York City
(chriscox@ix.netcom.com)
The Draconis Cluster Traveller page
(http://users.aol.com/yanbeck/trav.htm)


------------------------------

From: Paul Kestner <pjwk@erols.com>
Date: Thu, 25 Jul 1996 00:48:46 -0400 (EDT)
Subject: Re: Traveller-digest V1996 #276

>Quoted from: David Jaques-Watson <davidjw@pcug.org.au>
>       Date: Mon, 22 Jul 1996 02:24:38 +1000 (EST)
          in : Traveller-digest V1996 #276
<snip-snip>

>3.	SPACE FIGHTERS
>
>AFAIK, one big problem with numerous ships (for example, a flotilla of 
>fighters), is more ITO having enough pilots to fly them. The original 
>_Trillion Credit Squadron_ parameters always specified the number of 
>pilots you could have available.
>

Fighter are flyable with "ship's boat" skill.
I think the limit in TCS was a scenario balancing limitation.

And, you can always make them remote control vessels, but then they would
have to stay within the comm range to the mothership.
....
Paul Kestner  a.k.a.  pjwk@erols.com
parting remark: "The Devil hides in the details."
....


------------------------------

From: eris@pen.net (Eris Reddoch)
Date: Thu, 25 Jul 96 00:48:48 -0600
Subject: Deckplans?

There was a discussion recently about drawing deckplans using Visio and Corel
Draw.  Some kind people said they had developed various widgets (hatches,
iris valves, workstations, etc) that they would share.  Then everything just
sort of quieted down....  Is there anyone out there willing to share?

Eris
- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------




------------------------------

From: sudet@well.com (Glenn M. Goffin)
Date: Wed, 24 Jul 1996 23:03:55 -0700 (PDT)
Subject: Solomani Party

>From: "Douglas E. Berry" <dberry@hooked.net>

>"Don't be stupid, be a smarty, join the Solomani Party!"
>
>(advertising jingle used in occupied Imperial regions during the Last War.
>Oddly, the inhabitants of these worlds praised Virus for destroying the
>automated radio transmiiters used.)

I understand that this advertising jingle repeated itself with one second
pauses:
"Don't be stupid, be a smarty, join the Solomani Party!"  "Don't be stupid,
be a smarty, join the Solomani Party!"  "Don't be stupid, be a smarty, join
the Solomani Party!"  "Don't be stupid, be a smarty, join the Solomani Party!"

It was also used in certain Solomani guerrilla munitions, when the
guerrillas ran out of countdown recordings ("I'm a thirty second bomb!  I'm
a twenty-five second bomb!  I'm a twenty second bomb!" etc.).

- --Glenn 


------------------------------

From: sudet@well.com (Glenn M. Goffin)
Date: Wed, 24 Jul 1996 23:03:58 -0700 (PDT)
Subject: Adventure Creation

>From: "David J. Golden" <goldendj@usa.net>

>        Steal ... I mean borrow from one of the many adventures on the Web,
>or in magazines; also Science News articles, Reader's Digest, Scientific
>American, Analog, etc., etc.

Remember why the good lord made your eyes, so don't shade your eyes, but
plagiarize ... only be sure always to call it please research.

Add The New York Times, Covert Action, The Nation, Soldier of Fortune, World
Press Review, and, when I'm in a really black mood, the Wall Street Journal.  

Memoirs of private people involved in events similar to those in your
campaign are also really good.  Gennady Gerasimov's memoir of the Afghan War
(I've forgotten the title) is great, and I read an ex-CIA agent's book about
his experiences in Saigon in 1974-75 (I've forgotten both title and author
now -- I must be getting old) (I'll probably reread it in a year and, about
half-way through, say to myself, maybe I've read this before).  The level of
human detail in these books and some others like them is wonderful, and has
inspired many of my NPCs and scenarios.

- --Glenn


------------------------------

From: sudet@well.com (Glenn M. Goffin)
Date: Wed, 24 Jul 1996 23:04:13 -0700 (PDT)
Subject: Twilight's Peak

>From: Steven Bonneville <bonnevil@cs.umn.edu>

>That, and it stopped the broadcasters from playing any more rounds of that
>hoary old novelty hit, "I'm Eneri the Eighth, I am".

That "hit" was lifted verbatim from Wen Livern's _The Epic of Twilight's Peak_.

- --Glenn


------------------------------

From: eris@pen.net (Eris Reddoch)
Date: Thu, 25 Jul 96 01:07:49 -0600
Subject: Re: Software

On 07/24/96 at 09:16 PM,  Jim Vassilakos <jimv@e2.empirenet.com> said:

>Been working on a new version of Galactic.

That's great!

>Sorry for taking so long to get back to you.  I wanted to have
>something positive to report before opening my mouth.

Understood. <g> 

>> What have you got planned for Galactic? 

>You can actually see an entire sector at a time (hit the "?" key at the
>sector screen where it shows the names of each of the individual subsectors,
>and it should throw you a few hints).

Ah ha!  I'd just about decided that you couldn't do it..even though the docs
say you can.  <g> I was trying to get to that screen from the wrong place.

> As for the extended system, I was never really all that much into
>it.  Too many numbers, and most of my players don't care exactly how
>long the day or year is on a given world, or even what the precise
>gravity it, so long as they aren't stepping onto a black hole.  But
>maybe it's worth looking into.  I'll give it some thought.

Please do.  Sometimes extended system stuff is important.  Sometimes it
isn't. It would be good to be able to generate it when needed.

>Here's a list of most of the new stuff in case you're really interested.

>   * Aside from Red/Amber Zones, Blue zones are now possible.
>   * Govt definitions separated into a user-modifiable data file.
>   * Population code interpretation routine fixed.
>   * Several sector construction menus redesigned for easier use.
>   * Option added for generating completely unsettled sectors.
>   * Configuration options incorporated directly into main menu.
>   * Jump route table separated into user-modifiable data file.
>   * Added world write-ups from the RICE archives.
>   * Added Gushemege Sector from David Burden's HIWG archive.
>   * Added a one-sector TNE galaxy put together by Lewis Roberts.
>   * Now writing a history for the Variant-1 Galaxy.

Looks good.  

>The new version should hopefully be ready in about a week or two. 

I'll be looking for it.

Thanks for the update.

Eris
- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------




------------------------------

End of Traveller-digest V1996 #286
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